My Projects

Offline Ray Tracer

Built an offline ray tracer in C++ 17 that produced rendered, ray-traced ppm images, which supports rendering objects of different material types, as well as...

Fruitnight

Designed and created a 2D Dating Sim/RPG where the newest fruit in the kitchen must find their perfect blender match. Roles: character artist, programmer, wr...

Pantry Pal (HackMIT 2021)

Developed in September of 2021 for HackMIT, my team (3) and I created a working prototype of our web app Pantry Pal to reduce food waste in local communities...

Temple Of Fate

For my final project in CS3450 Game Programming, my team (3) and I developed a demo of a small 3D puzzle game called Temple of Fate in Unity. Tools, librar...

Games Get Developed Engine

For the final project in CS4850 Building Game Engines, my team (3) and I improved our tile map editor and built a simple 2D game engine based on the previous...

Breakout! (the… sequel?)

Developed in February 2021 for Northeastern’s CS4850 Building Game Engines class, this rendition of the classic Breakout game is an exercise in basic game st...

Game Metadata Analysis

For our final project in DS3000 Foundations of Data Science, my team (2) and I gathered data from various video game platforms and ran metadata analysis on i...